![]() ![]() The same 2.5D Heightfield renderer that powers the Gaea viewport can be supercharged to create even higher quality renders that can be used directly as diffuse maps in DCC applications or even game engines. You can control the color scheme, grid and topography contours, and even water bodies. The Cartography node converts your terrain into an exquisitely detailed topographical map. The new Render nodes give you the ability to transform your height and color data into finalized texture maps which can be used in either 2D or 3D capacity. ![]() In this example, you can see a Worselands primitive processed through Anastomosis for a large amount of additional details. You can choose from small scale rock destruction to large river-like flows. It creates interconnected structure from water flow simulations and uses them to carve out the terrain. LookDev nodes include: Anastomosis, Canyonizer, Carver (formerly Landform), Fold, Shatter, and Shear.Īnastomosis is another deceptively simple node.
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